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Ftl captains edition
Ftl captains edition










ftl captains edition

It can be frustrating to have all the systems you want but no proper weapons to capitalize on them in future battles. Half of the gear you find is situational or easily outclassed.

ftl captains edition

You can end up visiting 9 shops by sector 5 and not find any weapons, leaving you ill-equipped. One major compliant I have regarding Captain's Edition is that finding new weapons in stores for later sectors is much more difficult due to the sheer variety of items introduced. Engaging in piracy grants you a reputation in Pirate sectors, offering you benefits or even new choices at shops. Usually FTL updates its save files at least once per location, so you get a pretty coherent history with this tool.Needs Java 8 or higher to run. There are even unique perks you gain depending on what actions you take. Creates backups of the save files every time they change while playing and allows for easy restoring so you can jump back to any save in time. These coincide with what we know about the Zoltan and Mantis races respectively. Mantis ships (with Mantis Pheromones) have no qualms with commiting acts of piracy or taking slaves, allowing you to net extra goodies and crew where it would otherwise be risky to try. These second offers can be incredible or just as good as the first offer, depending on what you want. For instance, the Zoltan Shield augmentation allows Zoltan ships a second offer when debating whether or not to accept an enemy's surrender. In direct gameplay however, it is best emphasized by playing each race's ships via their unique augments. Perhaps my favorite change is that you get a better idea of each of the different races' cultures through new events or dialogue from crewmen. New augmentations and redone old augmentations create more unique roles for each ship (as ones you can buy or acquire later that are either balanced or better than before). Most ships have been tweaked to be better than they were previously (Engi B can create AI crewmen at empty beacons, the drone augment is now 100% speed rather than 25%, and the ion weapon has been replaced by an effector weapon which charges faster) while others were downgraded a bit (Kestral A's Burst Laser Mark 2 and Artemis have been replaced with a Dual Laser and Dual Missile Launcher [forgot the name} which take 4 power altogether instead of 3 previously). Captain's Edition adds much more flavor to the game with its various new enemy ship classes, methods of acquiring scrap (trading, pirating, truce-breaking, etc.), new weapons and drones, more unique sectors (most of them are just old sectors renamed, but some of them are entirely new like Hazard, Quarantine, AI, Auto), new beacon locations (like the inside of a massive ship-building facility, space station, black hole, acid clouds, etc.), and a huge amount of proactivity you can partake in at empty beacons (talking to crewmen, building new gear, creating trading goods, reusing fuel, laying down mines to delay the Rebel Fleet, etc.), and much more.












Ftl captains edition